Checking Your Own Body
Symptoms do not name themselves; look over your body to find what is wrong.
- Prototype complexity
- Who plays
- Solo decisions
- Design focus
- Information · Discovery
No.118Green Hell01The core loop
Action → feedback → next choice- 01Notice a symptom
- 02Open body inspection
- 03Locate the problem
- 04Apply the right fix
↻Feedback changes the situation — the next round starts from there.
Walk through one round
A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.
- T1
Turn 1 · The situation
After wading, stamina is down 10% for no clear reason.
- T2
Turn 2 · The player chooses
Open inspection and check both legs.
- T3
Turn 3 · The feedback
Two leeches on the left calf; removing them stops the drain.
- T4
Turn 4 · The next decision
Make leg checks a habit after every crossing.
How it plays
Not every problem shows on the main HUD; players switch to an inspection view and check each body part. Wounds, parasites and fractures appear visually and can only be treated once found.
What the player weighs
- Inspect everything or just the likely spot
- Trust an early guess or wait for clearer signs
02Start small
Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.
03One mechanic, different implementations

Green Hell
Players actively look over arms and legs to spot wounds, leeches or burrowing parasites before treating them.

Project Zomboid
The health panel lists injuries by body part, and bites, scratches or glass shards are identified and treated there.
The difference worth noticing
Green Hell relies on looking at the body itself; Project Zomboid presents a per-part information panel.
Case notes are Yoroll editorial summaries; rules may change between versions.
04What could you combine?
Make inspection a deduction: read wound shape, place and timing to infer what attacked you last night, then avoid that area.
Prototype this combo in Yoroll→Follow the next idea
Decoding an Unknown Tongue
No dictionary, only symbols on walls and the gestures around you.
- Prototype complexity
- Who plays
- Solo decisions
- 01Collect unknown glyphs
- 02Guess from context
- 03Submit a translation
- 04Confirm and unlock dialogue
Reconstructing What Happened
The scene is frozen at its last moment; piece together who did what from the details.
- Prototype complexity
- Who plays
- Solo decisions
- 01Survey the frozen scene
- 02Collect names and details
- 03Fill in conclusions
- 04Confirm in batches
Learning Rules by Looking
No manual, only panels; each solved one teaches a new rule.
- Prototype complexity
- Who plays
- Solo decisions
- 01Meet a new symbol
- 02Try and fail
- 03Infer the rule from easy panels
- 04Apply it to harder combos



