Hidden Roles
You know who you are; your job is making everyone believe otherwise.
- Prototype complexity
- Who plays
- Competitive play
- Design focus
- Information · Risk · Cooperation
No.074Among Us01The core loop
Action → feedback → next choice- 01Roles dealt secretly
- 02Act on your role
- 03Disguise or observe
- 04Exposed or victorious
↻Feedback changes the situation — the next round starts from there.
Walk through one round
A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.
- T1
Turn 1 · The situation
You’re an impostor among 8, with one partner; one player is alone in electrical.
- T2
Turn 2 · The player chooses
Fake a nearby task and wait for them to leave.
- T3
Turn 3 · The feedback
Another player passes and sees you ‘working’, giving you an alibi.
- T4
Turn 4 · The next decision
You decide to strike during the next blackout.
How it plays
Roles are dealt secretly; a minority sabotages while the majority hunts them. The minority must act innocent, faking tasks and alibis. Suspicious behavior and other players’ accusations are the immediate feedback.
What the player weighs
- Act boldly vs lie low
- Stay with others for trust vs alone for opportunity
02Start small
Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.
03One mechanic, different implementations

Among Us
Crewmates do tasks while impostors kill, sabotage and use vents, faking task behavior to stay hidden.

Goose Goose Duck
Beyond geese and ducks, many special and neutral roles create richer role mixes and more ways to bluff.
The difference worth noticing
Among Us keeps it to two clean factions; Goose Goose Duck widens the guessing space with many roles.
Case notes are Yoroll editorial summaries; rules may change between versions.
04What could you combine?
Add awareness: witnessing odd behavior raises a player’s alert level, and impostors route around high-alert players.
Prototype this combo in Yoroll→Follow the next idea
Debate and Vote
Lay out the evidence and talk the table into the right vote.
- Prototype complexity
- Who plays
- Competitive play
- 01A meeting is called
- 02Share what you saw
- 03Question each other
- 04Vote someone out
Pick Them Back Up
A fallen teammate isn’t the end; risking the rescue is the real team test.
- Prototype complexity
- Who plays
- Co-op play
- 01A teammate goes down
- 02Weigh the rescue risk
- 03Reach them and hold to revive
- 04Back in action or wipe
You See, I Know
One player sees the problem, another holds the answer, and only talking joins them.
- Prototype complexity
- Who plays
- Co-op play
- 01Each sees half
- 02Describe it aloud
- 03Partner looks it up
- 04Act and verify



