No.149 / 280Strategy & systems · Drafting & allocation

Snake Draft Order

Last pick in round one becomes first in round two, compensating late seats.

Prototype complexity
Who plays
Competitive play
Design focus
Planning · Optimization
SagradaNo.149Sagrada

01The core loop

Action → feedback → next choice
  1. 01Pick in order
  2. 02Last seat picks twice
  3. 03Order reverses back
  4. 04Start rotates next round

↻Feedback changes the situation — the next round starts from there.

Walk through one round

A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.

  1. T1

    Turn 1 · The situation

    Four players, you’re seat 4; the pool has 2 prime spots and 3 ordinary ones.

  2. T2

    Turn 2 · The player chooses

    The first three take both prime spots, and your double pick grabs two adjacent ordinary spots as a combo.

  3. T3

    Turn 3 · The feedback

    The adjacent pair matches the prime spots’ output.

  4. T4

    Turn 4 · The next decision

    Seat 1, picking last on the return, gets the leftovers.

How it plays

Picks go 1-2-3-4-4-3-2-1: early seats lead in the first pass, and the last seat gets two picks back to back. Players predict what will vanish before their next turn. A turn indicator and remaining options are key information.

What the player weighs

  • Take the best now vs predict what will wheel
  • Use a double pick for a combo vs cover separate needs

02Start small

Quest · 0/3Prototype complexityCompact prototypeWho plays · Competitive play

Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.

03One mechanic, different implementations

Sagrada
S

Sagrada

P1

Each round drafts clockwise then counterclockwise so everyone takes two dice, with the start player rotating each round.

Catan Universe
C

Catan Universe

P2

Initial settlements and roads are placed in order and then in reverse, so the last player places two in a row.

The difference worth noticing

Sagrada snakes every round; Catan uses it once at setup, yet it shapes the whole game.

Case notes are Yoroll editorial summaries; rules may change between versions.

04What could you combine?

Fusion · Original design proposal · not an existing feature
Snake Draft OrderDrafting & allocation+

Draft dual-use cards in snake order so the double-pick seat can exploit both halves of a pair, giving late seats a unique edge.

Prototype this combo in Yoroll

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Prototype complexity
Who plays
Competitive play
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  2. 02Compare presence
  3. 03The majority takes control
  4. 04Control pays out
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Prototype complexity
Who plays
Competitive play
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  2. 02Reveal together
  3. 03Everyone runs chosen phases
  4. 04Choosers get a bonus
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Prototype complexity
Who plays
Competitive play
  1. 01Reveal goals and rewards
  2. 02Gauge your distance
  3. 03Sprint or abandon
  4. 04First to finish claims it
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