No.272 / 280Build & manage · Business & trade

Haggling

A back-and-forth tug over price where a little greed pays and too much kills the deal.

Prototype complexity
Who plays
Solo decisions
Design focus
Economy · Timing · Risk
Potion Craft: Alchemist SimulatorNo.272Potion Craft: Alchemist Simulator

01The core loop

Action → feedback → next choice
  1. 01They make an offer
  2. 02You counter
  3. 03Their patience shifts
  4. 04Deal or walk away

↻Feedback changes the situation — the next round starts from there.

Walk through one round

A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.

  1. T1

    Turn 1 · The situation

    A buyer offers 80 for a potion; you guess their limit is near 110, and patience shows 3 pips.

  2. T2

    Turn 2 · The player chooses

    Counter at 120.

  3. T3

    Turn 3 · The feedback

    They frown and come up to 95, losing 2 pips of patience.

  4. T4

    Turn 4 · The next decision

    With one pip left, the player takes 95.

How it plays

Both sides take turns offering, and the other party has a hidden limit and limited patience. Each counter spends patience, extreme ones more, and empty patience ends the deal. Dialogue, expressions or a patience bar show how close you are.

What the player weighs

  • Push one more round vs risk losing the deal
  • Margin per sale vs pace and repeat customers

02Start small

Quest · 0/3Prototype complexityCompact prototypeWho plays · Solo decisions

Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.

03One mechanic, different implementations

Potion Craft: Alchemist Simulator
P

Potion Craft: Alchemist Simulator

P1

Selling potions can trigger a haggling minigame where you stop a moving marker on favorable zones; misses sour the customer.

Dealer’s Life 2
D

Dealer’s Life 2

P2

As a pawnshop owner you trade offers with varied customers, each with patience and personality, and pushing too hard sends them away.

The difference worth noticing

Potion Craft turns haggling into a dexterity minigame; Dealer’s Life 2 is about reading people and numbers.

Case notes are Yoroll editorial summaries; rules may change between versions.

04What could you combine?

Fusion · Original design proposal · not an existing feature
HagglingBusiness & trade+

Let players offer substitute ingredients as part of a counter; accepted swaps lower the price but affect the client’s future goodwill.

Prototype this combo in Yoroll

→Follow the next idea

Business & trade

Know Your Max Bid

Holding your limit while others raise the bid is the hardest auction lesson.

Prototype complexity
Who plays
Solo decisions
  1. 01Appraise the lot
  2. 02Set a personal cap
  3. 03Raise or drop out
  4. 04Win it or let it go
Offworld Trading Company · Dealer’s Life 2
Business & trade

Debt on the Clock

A big debt and recurring due dates make every purchase feel tense.

Prototype complexity
Who plays
Solo decisions
  1. 01Earn income
  2. 02Pay fixed costs
  3. 03Save for the due date
  4. 04Repay or reinvest
Recettear: An Item Shop’s Tale · Hardspace: Shipbreaker
Business & trade

Supply-Driven Prices

Flood the market and prices fall; every sale moves the market.

Prototype complexity
Who plays
Solo decisions
  1. 01Produce or stockpile
  2. 02Watch the price curve
  3. 03Sell at the right moment
  4. 04Your sale moves the price
Offworld Trading Company · Patrician IV
yorollGAMEPLAY ATLAS

Good mechanics deserve a closer look. Good ideas deserve a next step.

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