No.163 / 280Build & manage · Income & idle growth

Time Skip Consumables

One ticket grabs hours of future income—the question is when it's worth most.

Prototype complexity
Who plays
Solo decisions
Design focus
Time · Economy · Planning
AdVenture CapitalistNo.163AdVenture Capitalist

01The core loop

Action → feedback → next choice
  1. 01Get a time-skip item
  2. 02Raise current income
  3. 03Use it to skip ahead
  4. 04Collect a big lump

↻Feedback changes the situation — the next round starts from there.

Walk through one round

A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.

  1. T1

    Turn 1 · The situation

    You earn 1,000/s and hold an 8-hour skip; the next key upgrade costs 40 million.

  2. T2

    Turn 2 · The player chooses

    The skip gives 28.8 million—not enough—so you grow to 1,500/s first.

  3. T3

    Turn 3 · The feedback

    Two hours later it pays 43.2 million and you buy the upgrade at once.

  4. T4

    Turn 4 · The next decision

    Income doubles again, and your next skip is worth even more.

How it plays

A time skip instantly grants N hours of income at your current rate. Using it when income is high pays more, which means resisting early use. These items are usually scarce or bought with premium currency.

What the player weighs

  • Using now breaks a wall; waiting yields more
  • Use before a reset and it's wiped; after, your rate is low

02Start small

Quest · 0/3Prototype complexityCompact prototypeWho plays · Solo decisions

Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.

03One mechanic, different implementations

AdVenture Capitalist
A

AdVenture Capitalist

P1

Time Warp items in the shop instantly grant days of earnings at the current profit rate.

Clicker Heroes
C

Clicker Heroes

P2

Rubies buy Timelapses that simulate several hours of progress and gold, with different durations at different prices (options hedged).

The difference worth noticing

AdVenture Capitalist's skip just pays cash; Clicker Heroes' Timelapse also advances zones.

Case notes are Yoroll editorial summaries; rules may change between versions.

04What could you combine?

Fusion · Original design proposal · not an existing feature
Time Skip ConsumablesIncome & idle growth+

Frame the skip as a loan: take future income now, then repay it from income over the same span.

Prototype this combo in Yoroll

→Follow the next idea

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Setting Up Before You Leave

Your last minute before logging off decides the next eight hours.

Prototype complexity
Who plays
Solo decisions
  1. 01Check every output
  2. 02Plan for time away
  3. 03Log off
  4. 04Return and collect
Melvor Idle · Cookie Clicker
Business & trade

Deliver Before the Deadline

Taking a contract starts the clock: deliver on time for the reward, or lose it.

Prototype complexity
Who plays
Solo decisions
  1. 01Browse the board
  2. 02Accept a contract
  3. 03Gather or craft
  4. 04Deliver and get paid
My Time at Portia · Stardew Valley
Income & idle growthNew

Splitting Capacity Across Projects

Your capacity is one pie; only what you slice it to will grow.

Prototype complexity
Who plays
Solo decisions
  1. 01Check each project
  2. 02Reassign capacity
  3. 03Let progress tick
  4. 04Unlock, then rebalance
NGU IDLE · Idling to Rule the Gods
yorollGAMEPLAY ATLAS

Good mechanics deserve a closer look. Good ideas deserve a next step.

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