No.268 / 280Growth & bonds · Social & relationships

Secrets as Leverage

Know what someone wants hidden, and they'll start doing what you ask.

Prototype complexity
Who plays
Solo decisions
Design focus
Information · Risk · Narrative
Crusader Kings IIINo.268Crusader Kings III

01The core loop

Action → feedback → next choice
  1. 01Investigate a target
  2. 02Uncover a secret
  3. 03Expose or blackmail
  4. 04Live with the fallout

↻Feedback changes the situation — the next round starts from there.

Walk through one round

A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.

  1. T1

    Turn 1 · The situation

    You find tenant #3 hiding banned books. Reporting pays 100; blackmail yields 30 a week.

  2. T2

    Turn 2 · The player chooses

    You blackmail him, planning to report after 4 weeks.

  3. T3

    Turn 3 · The feedback

    You collect 90 over three weeks; in week four he sells furniture to pay, glaring at you.

  4. T4

    Turn 4 · The next decision

    He starts digging into you, so you weigh reporting early before he turns the tables.

How it plays

Characters hide secrets you uncover by investigating, watching or spying. A secret can be used to extract favors or revealed to others for a reward. The blackmailed may seek revenge, and exposing a secret spends its leverage.

What the player weighs

  • Blackmail pays over time; exposure pays at once
  • Investigation costs time and resources and may turn up nothing

02Start small

Quest · 0/3Prototype complexityCompact prototypeWho plays · Solo decisions

Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.

03One mechanic, different implementations

Crusader Kings III
C

Crusader Kings III

P1

Spymasters and schemes uncover secrets, which you can turn into hooks to compel obedience or expose to damage the target.

Beholder
B

Beholder

P2

As an apartment manager you spy on tenants for violations, then report them for money or use the info to blackmail.

The difference worth noticing

Crusader Kings III treats secrets as a grand political tool; Beholder compresses it into an everyday moral dilemma.

Case notes are Yoroll editorial summaries; rules may change between versions.

04What could you combine?

Fusion · Original design proposal · not an existing feature
Secrets as LeverageSocial & relationships+

With scene deduction, players reconstruct secrets from scattered evidence themselves, and a wrong guess smears an innocent and costs credibility.

Prototype this combo in Yoroll

→Follow the next idea

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Dialogue Persuasion Checks

Whether a line lands depends on your skills—and a little luck.

Prototype complexity
Who plays
Solo decisions
  1. 01A check option appears
  2. 02Assess the odds
  3. 03Roll or resolve
  4. 04The story branches
Baldur’s Gate 3 · Disco Elysium
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Companion Approval

Your companions watch every choice, and they keep score.

Prototype complexity
Who plays
Solo decisions
  1. 01Face a choice
  2. 02Decide
  3. 03Companions approve or object
  4. 04Shifts reshape the party
Baldur’s Gate 3 · Dragon Age: Origins
Social & relationships

Faction Reputation

Help one side, and the other side remembers.

Prototype complexity
Who plays
Solo decisions
  1. 01Take a faction job
  2. 02Complete or betray
  3. 03Reputation shifts
  4. 04Gain or lose access
Fallout: New Vegas · Tyranny
yorollGAMEPLAY ATLAS

Good mechanics deserve a closer look. Good ideas deserve a next step.

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