Objection with Evidence
Find the one line that doesn't hold, then put the right proof against it.
- Prototype complexity
- Who plays
- Solo decisions
- Design focus
- Information · Narrative · Discovery
No.188Phoenix Wright: Ace Attorney Trilogy01The core loop
Action → feedback → next choice- 01Hear testimony line by line
- 02Press suspicious lines
- 03Present proof on a contradiction
- 04Testimony breaks or you're penalized
↻Feedback changes the situation — the next round starts from there.
Walk through one round
A simplified design example. Situations and numbers illustrate the mechanic, not exact rules from a reference game.
- T1
Turn 1 · The situation
The witness says 'I was home watching TV'; three mistakes left.
- T2
Turn 2 · The player chooses
Pressing reveals 'it was the baseball game'; present the power outage record.
- T3
Turn 3 · The feedback
The witness falters and the testimony collapses; mistakes stay at three.
- T4
Turn 4 · The next decision
A revised story begins the next cross-examination.
How it plays
Testimony splits into selectable statements, and players must present the right evidence on the right line. Wrong attempts drain a penalty meter that ends the case when empty. Pressing adds new lines, often where the real clue hides.
What the player weighs
- Present a hunch or keep pressing
- Use the obvious proof or hunt the exact one
02Start small
Scope is an editorial estimate for the minimum prototype, not the reference game or a production schedule.
03One mechanic, different implementations

Phoenix Wright: Ace Attorney Trilogy
In cross-examination you press each statement or present an item from the court record, and wrong presentations cost the judge's patience.

Danganronpa: Trigger Happy Havoc
In Nonstop Debates statements scroll across the screen and players shoot the contradictory highlighted line with a Truth Bullet.
The difference worth noticing
Ace Attorney is calm turn-based reasoning; Danganronpa adds aiming and timing pressure.
Case notes are Yoroll editorial summaries; rules may change between versions.
04What could you combine?
Evidence starts unidentified ('a bloody knife') and must be examined before you know which statement it can contradict.
Prototype this combo in Yoroll→Follow the next idea
Your Past Opens Doors
Who you were and what you learned decide what people will tell you.
- Prototype complexity
- Who plays
- Solo decisions
- 01Choose a background
- 02Special options appear
- 03Use experience to persuade or see through
- 04Gain what others can't
Cutting In
Don't wait for them to finish; cut in at the right moment and the scene can turn.
- Prototype complexity
- Who plays
- Solo decisions
- 01They're mid-sentence
- 02An interrupt prompt flashes
- 03Decide to cut in
- 04The scene shifts
Saying Nothing on Purpose
Saying nothing is a choice, and sometimes it makes them say more.
- Prototype complexity
- Who plays
- Solo decisions
- 01They pause for a reply
- 02Choose to stay silent
- 03They fill the silence
- 04Learn more or be misread



