THE YOROLL MECHANIC LIBRARY

Take great play apart. Build something new.

One entry, one mechanic: its core loop, the trade-offs, real examples and a prototype you can start today. Built for solo devs and small teams.

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307
mechanics
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221
reference games

All mechanics307 mechanics

Farming & growth

Planting and Crop Care

Seeds sown today only become a harvest through care every day after.

Prototype complexity
Who plays
Solo decisions
  1. 01Till and sow
  2. 02Water and tend daily
  3. 03Watch growth stages
  4. 04Harvest when ripe
Stardew Valley · Core Keeper
Fishing & catching

The Bite Window

A bite lasts a moment; strike too early or late and you come up empty.

Prototype complexity
Who plays
Solo decisions
  1. 01Cast and wait
  2. 02Watch the float
  3. 03Strike on the bite
  4. 04Move to the reel-in
Stardew Valley · Dinkum
Cooking & food

Learning Recipes

You hold the ingredients but lack know-how; each recipe gives old items a new use.

Prototype complexity
Who plays
Solo decisions
  1. 01Obtain a recipe somewhere
  2. 02Check needed ingredients
  3. 03Gather and cook
  4. 04Use the dish's effects
Stardew Valley · The Long Dark
Gathering & mining

Tool Tier Gates

The ore is right there, but without a harder pick you can't break it.

Prototype complexity
Who plays
Solo decisions
  1. 01Find a new resource
  2. 02Learn your tool is too weak
  3. 03Gather to upgrade
  4. 04Return and harvest
Terraria · Valheim
Survival & needs

Juggling Survival Needs

Hunger, thirst, cold and fatigue all drain at once; you can only fix one at a time.

Prototype complexity
Who plays
Solo decisions
  1. 01Read every need meter
  2. 02Pick the most urgent one
  3. 03Spend time and supplies on it
  4. 04Others slide meanwhile
The Long Dark · Don't Starve
Breeding & ecology

Neighbor Crossbreeding

Plant different strains side by side and they influence each other's offspring.

Prototype complexity
Who plays
Solo decisions
  1. 01Collect different strains
  2. 02Plan the neighbor layout
  3. 03Wait for crossbreeding
  4. 04Select the best offspring
Rust · APICO
Crafting & automation

Conveyor Routing

Moving items from A to B is easy; keeping every line from tangling is the game.

Prototype complexity
Who plays
Solo decisions
  1. 01Plan source and destination
  2. 02Lay belts around obstacles
  3. 03Watch flow and jams
  4. 04Reroute or add layers
Factorio · Satisfactory
Building & space

Load-Bearing Builds

To build taller and wider, first answer one question: will it hold?

Prototype complexity
Who plays
Solo decisions
  1. 01Place a piece
  2. 02Read the support signal
  3. 03Add pillars or better material
  4. 04Expand or collapse
Valheim · RimWorld
Business & tradeNew

Hold It on the Shelf

Lock an item you want and buy it next round, safe from the refresh.

Prototype complexity
Who plays
Solo decisions
  1. 01Spot a wanted item
  2. 02Short on cash, lock it
  3. 03Play the next round
  4. 04Return and buy
Backpack Battles · Super Auto Pets
Income & idle growthNew

Save for Interest

Spend less now, earn more next round—until an opponent breaks you.

Prototype complexity
Who plays
Competitive play
  1. 01Collect round income
  2. 02Decide how much to spend
  3. 03Earn interest on savings
  4. 04Absorb the fight result
Teamfight Tactics · Dota Underlords
Inventory & resources

Shape-Based Packing

Items no longer take one slot; their shape is the cost and your bag becomes a puzzle.

Prototype complexity
Who plays
Solo decisions
  1. 01Pick up a new item
  2. 02Rotate to find space
  3. 03Rearrange or discard
  4. 04Move on with the trade-off
Backpack Hero · Save Room - Organization Puzzle
Puzzles & deduction

Push Without Getting Stuck

Boxes push but never pull; one wrong shove can wedge them for good.

Prototype complexity
Who plays
Solo decisions
  1. 01Study boxes and targets
  2. 02Plan push order
  3. 03Push and watch for dead ends
  4. 04Undo or solve
Patrick’s Parabox · Baba Is You
Decks & synergies

Pick One or Pass

Every win offers new cards, yet the sharpest pick is sometimes taking none.

Prototype complexity
Who plays
Solo decisions
  1. 01Win a fight
  2. 02Review a few offered cards
  3. 03Take one or skip
  4. 04Next fight tests the deck
Slay the Spire · Monster Train
Matching & mergingNew

Swap-to-Match

Swap two neighbors to line up three of a kind and clear them.

Prototype complexity
Who plays
Solo decisions
  1. 01Scan the board
  2. 02Swap two neighbors
  3. 03Match clears, pieces fall
  4. 04Read the new board
Candy Crush Saga · Bejeweled 3
Unit commandNew

Speed Sets the Order

Who acts first often decides the fight, making speed an underrated stat.

Prototype complexity
Who plays
Solo decisions
  1. 01Tune speed stats
  2. 02Turn order forms
  3. 03Plan around the order
  4. 04Strike first or get struck
Darkest Dungeon · Divinity: Original Sin 2
Drafting & allocationNew

Pick From the Common Pool

Everyone picks from the same pile in turn; what you take, others can’t.

Prototype complexity
Who plays
Competitive play
  1. 01Reveal a shared pool
  2. 02Pick in turn order
  3. 03Read what others need
  4. 04Take one and build
Sagrada · Teamfight Tactics
Combat & tactics

One Stamina Bar for Everything

Swinging, blocking and rolling share one bar, so every attack borrows from your escape.

Prototype complexity
Who plays
Solo decisions
  1. 01Read the enemy's rhythm
  2. 02Spend stamina to act
  3. 03Hold a reserve, let it refill
  4. 04Strike again in the gap
Dark Souls III · Elden Ring
Exploration & routes

Ability Gates and Backtracking

That ledge you couldn't reach? You'll be back once you can double jump.

Prototype complexity
Who plays
Solo decisions
  1. 01Hit an impassable obstacle
  2. 02Note it and move on
  3. 03Earn a new ability
  4. 04Backtrack and open it
Hollow Knight · Ori and the Blind Forest
Movement & traversal

Wall-Jump Traversal

Walls become stairs: kick off one surface, steer, and catch the next.

Prototype complexity
Who plays
Solo decisions
  1. 01Cling to slow your fall
  2. 02Kick away with jump
  3. 03Steer toward the next wall
  4. 04Chain kicks or land
Super Meat Boy · Hollow Knight
Aiming & projectilesNew

Move One Way, Aim Another

One hand dodges, the other shoots, and mastery is doing both at once.

Prototype complexity
Who plays
Solo decisions
  1. 01Read bullets and positions
  2. 02Move toward safety
  3. 03Aim at targets separately
  4. 04Hits and dodges feedback
Enter the Gungeon · Noita
Stealth & identity

Rising Alert Stealth Routes

Guards don't spot you instantly; suspicion builds, and you reroute inside that buffer.

Prototype complexity
Who plays
Solo decisions
  1. 01Read patrols and sightlines
  2. 02Commit to a route
  3. 03Suspicion meter climbs
  4. 04Break contact or reroute
Dishonored · HITMAN World of Assassination
Defense & waves

Mazing the Enemy Path

Block paths into a maze; the longer enemies walk, the more damage they take.

Prototype complexity
Who plays
Solo decisions
  1. 01Predict enemy pathing
  2. 02Place blocking structures
  3. 03Watch the path change
  4. 04Line the route with firepower
Defense Grid: The Awakening · Sanctum 2
Rhythm & timingNew

Moving on the Beat

Every step and strike lands on the beat; the music is your turn timer.

Prototype complexity
Who plays
Solo decisions
  1. 01Hear the beat
  2. 02Input on the beat
  3. 03Gain a bonus or penalty
  4. 04Plan the next beat
Crypt of the NecroDancer · Metal: Hellsinger
Vehicle handlingNew

Drift-Charge Boost

Hold a drift longer for a bigger release boost, but hold too long and you run wide.

Prototype complexity
Who plays
Solo decisions
  1. 01Start a drift into a turn
  2. 02Hold it to build charge
  3. 03Release on exit
  4. 04Boost out and readjust
Mario Kart 8 Deluxe · Sonic & All-Stars Racing Transformed Collection
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